Build your own Videogame to teach science with unity and microsoft kinect


Prerequisites: Students from any major interested in building videogames as a hobby, creative outlet, or for any other reason. No previous game design or computer programming experience is required. This can serve as a first course in videogame design and creation for those without any previous experience or as a fun refresher for those with some exposure. Advanced students are welcome and will be accommodated with a faster pace and more free time to work on projects.

Load: 1 P.M. - 4 P.M. on Jan. 9 - 13, 17 -20 (Nine 3-hour sessions over 2 weeks)

Time Outside Class: Optional

Special Instructions: Bring Laptop to Class


This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required. Beginning students will be taught everything they need to know, and advanced students will be challenged to learn new skills. Participants will work in small teams to design, build, and publish videogames that will be shared in a large public exhibition. Team projects are open-ended and designed by participants. Examples include: a collection of bouncing balls that can be sped up or slowed down using hand gestures, a virtual reality laboratory where kids can perform experiments, and crowdsourcing interface for describing scientific graphics for blind students. Participants will complete guided projects in order to learn the fundamentals and will then break into small teams to complete a one-day mini-project of their choosing. Participants will then break into new teams that will have four days to design, plan, and build a custom project of their choice. On the last day, students will present their projects in a public exhibition and have the chance to win a prize for “crowd favorite”. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management.